begintalkscript;

variables;
short bmessage;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Kelvin";
	text1 = "This is Captain Kelvin, the frigid commander of Fort Burr.  Not that he's strict, but he *is* cold.  He has thin blood and takes particularly poorly to the weather but hasn't been able to get reassigned yet.";
	text5 = "Captain Kelvin is still sitting in his thick fur trying to keep warm in his office.";
	ACTION = INTRO;

begintalknode 2;
	state = 1;
	nextstate = -1;
	question = "So, sir...  how're you doing?";
	text1 = "_No small t-t-t-talk...  Save energy._";

begintalknode 3;
	state = 1;
	nextstate = -1;
	question = "What's the mission?";
	text1 = "_B-b-b-bandits...  plaguing Pleasantville.  Go there...  help.  Go._";
	code = 
		if(get_flag(1,0) < 2)
			set_flag(1,0,2);
break;

begintalknode 4;
	state = 1;
	nextstate = -1;
	question = "What supplies are available?";
	text1 = "_T... take.  I don't care.  Take.  Storeroom.  Leave larder alone...  Go._";

begintalknode 5;
	state = -1;
	nextstate = -1;
	question = "Administrator";
	text1 = "The administration here is merely a ruse; this poor sod died of frostbite years ago.  Since all administrators merely exist to let papers accumulate on their desks, he does his job just fine.";

begintalknode 6;
	state = -1;
	nextstate = -1;
	question = "Boring Innkeeper";
	text1 = "Not to break the fourth wall, but you're not going to need his services, so I'm not going to give him a dialogue node just so you can hear him describe what it's like being alone in a remote area.";

